Module 13: Using Games & Inconsequential Competition to Promote Student Engagement (pgs. 157-165)
Please share your thoughts on how you: 1) Use games that focus on academic content and
2) Use inconsequential competition in your teaching.
- What are your thoughts how effective these two strategies are in helping to engage students?
- What are some suggestions for inconsequential items students could earn (i.e.: a coupon to buy juice in the cafeteria p.164)?